Notebook Section |
Artifact |
Template |
Score |
Possible |
|
Project Proposal |
Revised Project Proposal |
CST334_PPTemplate.doc |
|
20 |
|
Project Introduction |
Introduction |
|
|
20 |
|
|
Total: |
|
|
40 |
|
Notebook Section |
Artifact |
Template |
Score |
Possible |
Project Management |
Top 10 Risks |
Risks.doc |
|
10 |
Project Definition |
Requirements |
Requirements.xls |
|
10 |
Project Definition |
Use Cases |
UseCasesTemplate.doc |
|
20 |
Testing |
SQAP |
|
|
20 |
Testing |
Unit Test Plans |
|
|
20 |
|
Total: |
|
|
80 |
Notebook Section |
Artifact |
Template |
Score |
Possible |
Design |
UI
Prototype (low fidelity) |
|
|
20 |
Design |
Sequence and Class Diagrams (1st
Pass) |
|
|
20 |
Project Management |
Work
Breakdown Structure (WBS) |
|
|
20 |
Design |
High Level Design |
|
|
20 |
|
Total |
|
|
80 |
Notebook Section |
Artifact |
Template |
Score |
Possible |
Design |
UI Prototype
(high fidelity) |
|
|
40 |
Project Management |
Schedule |
Schedule.xls |
|
40 |
Project Management |
Top 10 Risks (Updated) |
|
|
10 |
Help Text |
First Draft – User Docs |
|
|
20 |
|
Total |
|
|
110 |
Notebook Section |
Artifact |
Template |
Score |
Possible |
|
Design |
High Risk Prototype |
|
|
70 |
|
Design |
High Level Design |
|
|
40 |
|
Design |
Sequence and Class Diagrams (2nd
Pass) |
|
|
10 |
|
|
Total |
|
|
120 |
|
Notebook Section |
Artifact |
Template |
Score |
Possible |
|
Project Presentation |
|
|
70 |
Notebook Section |
Contents |
Introduction |
Describe what you accomplished at this Checkpoint Provide any instructions on how to use your product, as
appropriate |
Project Proposal |
Updated Project Proposal from CST334 |
Project Management |
Work Breakdown Structure – task lists & schedules Top 10 risks list (or number of risks that are appropriate
to track) Observation log – could be an engineer notebook, pointer to
a blog or log file |
Project Definition |
Project Requirements Use Cases |
Help Text |
Printed copy of help text Printed copy of users guide & installation guide (as
appropriate) |
Design |
UI Prototype (Low Fidelity – paper drawings or storyboard) UI Prototype (High Fidelity – working prototype, possibly
throw-away) High risk prototype – working prototype of most challenging
feature High level design including architecture documents Sequence and Class diagrams All detailed design documents |
Testing |
Software Quality Assurance Plan Unit Test Plans |